If you have an app (eg by following the Bangle.js First App tutorial), you might want to add it to the Bangle.js App Loader so you or others can easily install it.
Note: To keep things simple for everyone, the BangleApps Git repository and all code in it are MIT Licensed. By contributing an app you're agreeing that the code in it will be MIT Licensed too, and you need to be sure you don't include any copyrighted code data or images that you don't have the right to distribute freely.
The first step is to 'Fork' the existing Bangle.js App Loader (make your own copy).
Sign In
/Sign Up
in the top rightFork
up the top right of the BangleApp repository pageNow, let's enable "GitHub Pages", which allows you to view and use your own copy of the repository.
Settings
up the top right of the repository pagePages
Source
, choose master branch
Save
GitHub Pages
it'll then say:Your site is ready to be published at https://your_user_name.github.io/BangleApps/.
Note: You can host the App Loader yourself, but it must be on an HTTPS server (not HTTP) for Web Bluetooth to work.
If you followed the Bangle.js First App tutorial
you should now have an app with an ID of timer
, so let's use that. We
should create a new folder of the same name as your app's ID in the apps
folder.
An example of what the folder might look like is in: https://github.com/espruino/BangleApps/tree/master/apps/_example_app
Experienced Git developers will know about cloning a repository to their local computer, but I'll assume you don't know/want to do that, so we'll do everything online.
BangleApps
repository at https://github.com/your_user_name/BangleAppsapps
folderCreate new file
buttontimer/app.js
in the name box and copy/paste your app's JavaScript
into the editor box. If you don't have anything and want to try it out, just add:E.showMessage("My\nSimple\nApp","My App")
Commit new file
buttonBangleApps/apps/timer
folder, and
we now want to add the app icon.PNG
file, so let's use that.app.js
(GitHub doesn't provide a way to rename files)Upload files
in GitHub's BangleApps/apps/timer
folder, upload the file, and click Commit Changes
Now we need to upload the icon in a form that Bangle.js understands
Choose File
and upload the app.png
fileUse Compression
and Transparency
Colors
to 4 bit Mac Palette
and check the preview image. If it doesn't look good choose 8 bit Web Palette
instead (but if you can avoid this it's preferable as it uses twice as much memory!)Output As
choose Image String
var img = E.toArrayBuffer(atob("..."))
. Highlight and copy just the E.toArrayBuffer(atob("..."))
part - do not copy var img =
BangleApps/apps/timer
and create a new file called app-icon.js
with the E.toArrayBuffer(atob("..."))
code you just copied in it, and click Commit new file
At this point you could add a ChangeLog file so others can see what changed if you release multiple versions of your app, but we're going to skip that for now.
Finally, it's time to add a description of your app. There's an example at https://github.com/espruino/BangleApps/blob/master/apps/_example_app/metadata.json
metadata.json
{ "id": "timer",
"name": "My Timer App",
"shortName":"My Timer",
"icon": "app.png",
"version":"0.01",
"description": "This is a description of my awesome timer app",
"tags": "",
"storage": [
{"name":"timer.app.js","url":"app.js"},
{"name":"timer.img","url":"app-icon.js","evaluate":true}
]
}
There is more information about the format of this file on https://github.com/espruino/BangleApps/blob/master/README.md
Commit Changes
and you're done!Note: If you were working with a local copy of the GitHub repository
you could run the bin/sanitycheck.js
file which would give your app's
description a quick check over to make sure everything looked ok (icons, code, etc).
My Timer App
- click the Upload button next to itNote: If the App Loader doesn't work, it's almost certainly because of an error
in the metadata.json
file that was changed earlier.
While there's short field for a description, many apps may need slightly more documentation about how to use them.
To add this documentation in a way that can be found easily
from the app loader, create a file called README.md
(a markdown file)
in your app's folder.
Then, in your app's metadata.json
file, add:
"readme":"README.md",
Now, when anyone sees your app in the App Loader, there'll be a link
saying Read more...
. When clicked, it'll bring up a window
showing your documentation.
If you want to change your app you can simply edit the files in your
repository. However if you are publicly submitting your app we'd suggest
that you add a ChangeLog
file so users can see what has changed.
BangleApps/apps/timer/ChangeLog
- it should look like:0.01: New App!
0.02: Fixed thingybob
0.03: Added fancy text
metadata.json
and change the line "version":"0.01",
in your app
to match the last number in the ChangeLog.After this, if a user clicks on the version number in the App Loader
they'll be able to see the ChangeLog
file
Now you have a working app it's easy to submit it.
_While we will try to accept any apps you send us, we won't be able to accept any obviously broken or non-child-friendly apps. However your apps will still be available on https://your_user_name.github.io/BangleApps/ for anyone that wants to upload them_
Pull request
up the top rightCreate Pull Request
Create pull request
You'll see the pull request as well as yellow test saying Some checks haven’t completed yet
.
We run the bin/sanitycheck.js
script on any submissions using Travis CI.
This allows us to do a quick check that everything is ok. It won't detect bugs in your app
but it will ensure that the App Loader stays working.
After a while it'll change to either a green All checks have passed
or a red Checks failed
. If checks fail then we're unlikely to be able
to merge as-is, but you can click Show all Checks
, Details
and see
what errors were found. If you correct these in your repository then
the check status will update.
There are a more Bangle.js tutorials on making apps.
For a reference of the format of apps and the JSON, check out the Bangle.js App Loader's README file
This page is auto-generated from GitHub. If you see any mistakes or have suggestions, please let us know.