Many of us learnt to program on Sinclair Spectrums, Commodore 64s, BBC Micros or similar. Computers that booted straight up to a prompt and that encouraged you to play with them.
In this tutorial you'll learn how to make your own JavaScript computer with VGA output in a few hours using Espruino!
Also see the Pixl.js Home Computer as the display.
Stick your 4 KeyPads next to each other on your base (they're sticky-back). You may want to trim their edges down, but be careful not to trim too far or you might cut some contacts off.
Stick your breadboard down in the middle - it's sticky-back too!
Split the jumper wire into 4 lengths of 8 - try and keep the colours the same on each.
Stick the wires into the KeyPads, making sure the colours all match.
Fold the wires back and tape them to the rear of your base. You might want to add some sticky feet to save the wires from getting bent at too much of an angle.
Now you need to wire the keyboard. Do it as shown (check the colours of wires in the images), with left to right:
B6,B5,B4,B3
B9,B8,A8,B7
B6,B5,B4,B3
A4,A3,A2,A1
B10,B13,B14,B15
B9,B8,A8,B7
B10,B13,B14,B15
A4,A3,A2,A1
Note: There's no need to connect Blue and Red if you just want a green display!
KEYMAP
variables in the code below.Make sure your Espruino Pico has up to date firmware!
Put the following in the right-hand side of the Web IDE, click Send to Espruino
, and when that is done type save()
in the left-hand side.
To fully use the computer you'll need to power it from a non-computer-based power source like a USB phone charger or battery.
// Keyboard wiring
var KEYROW = [B10,B13,B14,B15, B6,B5,B4,B3];
var KEYCOL = [A4,A3,A2,A1, B9,B8,A8,B7];
// Key Maps for Keyboard
var KEYMAPLOWER = [
"`1234567890-=\x08",
"\tqwertyuiop[]\n",
"\0asdfghjkl;'#\x84\x82\x85",
"\x01\\zxcvbnm,./ \x80\x83\x81",
];
var KEYMAPUPPER = [
"¬!\"£$%^&*()_+\x08",
"\tQWERTYUIOP{}\n",
"\0ASDFGHJKL:@~\x84\x82\x85",
"\x01|ZXCVBNM<>? \x80\x83\x81",
];
/* If a char in the keymap is >=128,
subtract 128 and look in this array for
multi-character key codes*/
var KEYEXTRA = [
String.fromCharCode(27,91,68), // 0x80 left
String.fromCharCode(27,91,67), // 0x81 right
String.fromCharCode(27,91,65), // 0x82 up
String.fromCharCode(27,91,66), // 0x83 down
String.fromCharCode(27,91,53,126), // 0x84 page up
String.fromCharCode(27,91,54,126), // 0x85 page down
];
// Shift status
var hasShift = false;
function setShift(s) {
hasShift = s;
digitalWrite(LED1, s);
}
// Convert an actual key into a sequence of characters
// And send to Loopback (where the console is)
function handleKeyPress(e) {
var kx = e>>3;
var ky = e&7;
if (ky>3) { // turn into long row
kx+=8;
ky-=4;
}
var key = hasShift ? KEYMAPUPPER[ky][kx] : KEYMAPLOWER[ky][kx];
if (key=="\x01") {
setShift(!hasShift);
} else {
setShift(false);
if (key && key.length) {
if (key.charCodeAt(0)>127)
key = KEYEXTRA[key.charCodeAt(0)-128];
//USB.write(JSON.stringify(key)+"\r\n"); // debug
LoopbackB.write(key);
}
}
}
var term; // the terminal
var g; // graphics
function onInit() {
// set up the keypad
require("KeyPad").connect(KEYROW, KEYCOL, handleKeyPress);
// Start TV out
g = require('tv').setup({ type : "vga",
video : A7,
hsync : A6,
vsync : A5,
width : 320,
height : 240,
repeat : 2, // amount of times to repeat each line
});
// use a larger font instead of the default
require("Font8x12").add(Graphics);
g.setFont8x12();
// Set up the terminal
term = require("VT100").connect(g, {
charWidth : 8,
charHeight : 12,
marginTop : 10, // might want to tweak these depending on your monitor
marginLeft : 20,
marginBottom : 16
});
// take characters from Espruino, and push them into the VT100 terminal
LoopbackB.on('data',function(e){
for (var i in e) term.char(e[i]);
});
// copy characters coming down USB into the 'loopback' device
USB.on('data',function(e){ LoopbackB.write(e); });
// Now move the console to Loopback
LoopbackA.setConsole();
}
Now it's working:
Shift
toggles uppercase
letters (indicated with the LED), and typing a letter reverts to lowercase. Holding
down Shift
and another key won't work.Tab
key (on the left) as much
as possible to fill in words!g
variable -
eg, g.fillRect(20,20,40,40)
or g.clear()
.reset()
will reset everything - including your code for keyboard handling.
To avoid this, turn on save on send, even after reset
in the Web IDE's communications
options and upload again.This page is auto-generated from GitHub. If you see any mistakes or have suggestions, please let us know.